

Either you use werewolf form and the summons act to soak up damage, or you use spells to dish out damage with your summons tanking the melee monsters. I find the druid works best as a hybrid summoner. it’s a very in depth guide on mechanics and numbers, including gear and skill recommendations. It’s older, but that’s the great thing about D2:R - the game hasn’t changed, so all that 20 yr old info is still relevant. Since I can’t post links here, Google druid summoner guide 1.10 diablo2. Though your playing with your wife, so she will definitely help out in the damage department, while you and your minions can keep everyone safe.

Equipping your merc with a strength runeword polearm can help out with it’s crushing blow, but just be prepared for some long boss fights. Summoner druids Can be a very solid playstyle, though not the fastest, definitely safe and easy to progress in the game with.īosses will be your biggest challenge, as they are with any summoner in early levels (until you get bear). slotting 2-3 Tal runes in a bow can put out some solid poison damage early on, and keep monsters from regenerating health so your minions can take them down. Ranger: Using a bow can help boost your damage and assist in boss takedowns. Werebear: great for CC, and it an allow you to run with a crushing bow weapon to help take down bosses. Plus you can throw in some optional skills for a different gameplay: They are slower then the windy, but I think the pacing of summoner builds in this game has always been that way. It’s easy, low gear requirements, you can insta-summon more minions. I run wind druid usually, and I always start them off as a summoner.
