
Therefore, I logically see no problem with healty looking flesh on a cyborg, and the other way around. A tissue that doesn't look good (healty), would most likely be a dying one. The concept of a cyborg itself demands a lasting solution - on the living part of it as well, since it would otherwise just be a robot with short-term living systems, but a cyborg is dependant on it's living systems as well.

You can turn on triple buffering in that file as well to reduce mouse lag. SS2 goes on in the future, where cyborgs are a reality, suggesting that those means are definitely present, so the body wouldn't even have an option of not welcoming "metal and wiring". Find these lines and remove the semicolon ( ) in front of each line: postprocess 1 bloomscale 5 bloomthreshold 0.7 I also changed the bloomscale value to 4 and bloomthreshold to 0.85. A human body is a natural machine, a construct, a system - any system can be changed and adapted, provided that one has means to do so (information and technology). That movie isn't some kind of a realistic presentation, because the guy wasn't really stuffed with antibiotics - his makeup is irrelevant. The human body doesn't automaticly welcome a sudden intrusion of metal and wiring without some drastic sollutions.I don't remember that movie well, but you forgot about some things anyway: You know in the movie seven, where that one guy was stuffed with so much antibiotics to avoid infections, remember that look.
